Blue is the use of FPS, red is the use of "doom clone" |
Doom was the first game with an engine-as-a-product mentality. Before Doom, game engines were disposable. If one game used the same engine as another, there was a good chance the second was a sequel to the first, this is the case with Megaman 1-6, Super Mario Bros and the Japanese version of Super Mario Bros 2, and many other sequels of the era. The idea of another game series, or even another game company, using the same engine was unheard of before Doom, and now, according to Mark Deloura of the CEDEC (That is, the CESA Developer's Conference, a conference held by the Japanese CESA or Computer Entertainment Supplier's Association to connect with game developers), 58% of games in development in 2011 used a premade engine of some sort. This path was forged by Heretic, Hexen, and Strife. Unfortunately, id did not end up gaining much from their precedent. The idTech version included with Quake 3 was delayed just enough for Epic's Unreal Engine to come out and overtake idTech's market share and become the lead game engine in the world. idTech is now only used in games published by id's owners, Bethesda, who don't use it in their flagship games (i.e. The Elder Scrolls and Fallout).
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